Tag: Place

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  • Places of Interest

    *Malagan Keep* - The heart of Dragoneye City and the ancestral holdings of Count Malagan of Alamenia. The area is divided up into five wards surrounding the actual keep, itself -- a massive, looming structure of dark stone that provides views of most of …

  • Foggy Brew

    Axefallow's major inn, it offers several rooms, two common areas, an outdoor pavilion, top notch bathing facilities, a number of casual and fine dining offerings, and a full range of both local and imported spirits. The daytime bartender and part …

  • Five Stallion Inn

    A large inn, alehouse, and small brewery known for being owned and operated by the same family for over 120 years. It offers comfortable rooms, good food, and excellent drink in a secure environment in one of Fivestone's safer neighborhoods.

  • Black Crow Rest House

    A small tavern and traveler's hostel at the edge of the outer warrens. They offer cheap rooms for nightly, weekly, and monthly rates as well as stabling facilities for horses. It caters mostly to travelers just neding a quick nights rest or a cheap …

  • Lost Colony

    Attached to the [[Eigen Library]] (known for containing the Alamen Colonial Records in a secure collection), the Lost Colony is a social club of quirky eccentrics, academics, and dilettantes who get together to drink, network, and hold monthly events …

  • Eigen Library

    An historic library in Fivestones' Old Town, the Eigen Library is known for maintaining the Colonial Records of Alamen

  • Fivestones

    Alamen's second largest city, Fivestones is renown as a bastion of learning and education -- and a hotbed of dangerous mystics, magicians, and runic sorcerors. In the wake of events 25 years past, during which a conflict within the Seekers Society left a …

  • Half-Way Inn

    A large inn and camping community about half-way between Dragoneye City and the Town of Coppermine along the Avenwood Road. It is patrolled by hired mercenaries working around the clock to make sure the grounds and its patrons are well protected. …

  • Elgan's Hill

    The second largest city in County Corbie, Elgan's Hill is a nestled in mountain foothils and spreads itself up along a shallow slope of one such hill. Its main avenue is a figure "8" crossing over itself in the middle with a great bridge that connects …

  • Coppermine

    A town comprised of two districts, one civilian and the other military. The military holds authority in town, overseeing the affairs of the copper mines from which the town is named.

  • Coogan's Mill

    A small city known for its trade in all sorts of liquor, it maintains close ties to the military in Coppermine. Recent corruption in the City Guard and infiltration by foreign agents has lead to increased military presence in the city and a re-building of …

  • Waverly

    A small fishing village along the [[South Coastal Highway]] about a day's trek east of Dragoneye City.

  • Bard's Rock

    * Located in County Rainsong, it is one of the key port cities of the Kingdom. * Home of Baron [[:vico-ticovari | Vico Ticovari]].

  • Veral

    The kingdom of Veral was an ancient civilization that at its height controlled much of what is now the South and North Marches of the Kingdom of Alamenia. Their society was broken in to rigid castes, the highest of which was a highly educated priestly …

  • Great Clock of Coogan's Mill

    A huge clock set in the Mill Tower from which the City of [[Coogan's Mill]] derives its name. It is considered a highly skilled piece of clockwork that not only tells time down to a fraction of a second, but tracks lunar cycles as well.

  • Drowning Dragon Alehouse

    A large Alehouse and brewery at the edge of the inner wards in [[Fivestones]]. It is known as a place for travelers to leave messages for one another via a system of registered lock boxes.

  • Malagan Keep

    The heart of Dragoneye City and the ancestral holdings of Count Malagan of Alamenia. The area is divided up into five wards surrounding the actual keep, itself — a massive, looming structure of dark stone that provides views of most of the region. The …

  • Drakeswatch Hightower

    A densely built fortified tower that houses local military barracks, a war-college and traning facility, and the regional military command headquarters for Margrave Zeris Arragaine, the Marshal of the South March of Alamenia. The Hightower is named for …

  • Everbright

    Known to the locals as “Everblight”, Everbright is a ruined ghost town near Gallows Hill and the edges of the Southern Farmholds. Nothing will grow within a hundred yards or so of the furthest ruins, and any person or animal spending time in the area …

  • Dragoneye City

    The sprawling city and surrounding communities that form the county seat of County Corbie, the home of Shire Corbie, and the Command Center for the Armies of the South March. It is composed of several regions including: [[Malagan Keep]] [[ …

  • Gallows Hill

    Named for the public gallows that overlooks the sea, Gallows Hill is a poor farming community of freemen, hired, and indentured labor that keeps itself somewhat isolated from local politics. However, their comparative independence results in less economic …

  • Axefallow

    Once a logging camp that secured lumber from the northern Avenwood, Axefallow has become a thriving community of farmworkers on the northern farmholds, herbalists, wood workers and other artisans, in addition to maintaining its forestry origins.

  • Riverside

    A sprawling tent community / shanty town of farm workers that farms the fertile crops of the Northern Farmholds along the river’s edge.

  • Southern Farmholds

    The sprawling farmlands along the south coast, the Southern Farmholds are a mix of Baronial lands (Gilles Malagan, the Count’s eldest son and Cedric Bodrey, third son of the Northern Bodrey’s from County Alamen) and well-to-do freeholds represented by a …

  • Avenholm

    Little more that a palisade fortified estate house, Avenholm is the central command post for the Shire Reeve, Sherrif Rudolf Sackbridge, his Wardens, and the everchanging population of hunters with permits to operate within the Avenwood Preserve.

  • Dragoneye Prison

    Fashioned from the ruins of Hillstone Keep, it once was an estate on the granted lands of the now defunct Barony of Irvalen, though the Baronial Lands were ceded to the Counts of Malagan. Irvalen loyalists sabotaged most attempts for outsiders to inhabit …

  • Mining Camps

    In the hills just north of [[Dragoneye Prison]], the Mining Camps are a series of loose communities of licensed organisations and free-miners permitted to mine Iron in the hills. Standard rates are paid per pound mined when turned in to the local …

  • Goldwater Keep

    The ruins of a vast stone tower and its surrounding comminity that is beleived to have been a major city in the ancient Kingdom of [[Veral]]. The Tower itself is partially submerged in the salty waters of the Drains, though some of the ruins surrounding …

  • Old Lighthouse

    Once a small military fortification and coastal lighthouse, these ruins have long been picked clean. Adventure seekers and explorers still occasional prowl about this area, mostly due to rumors that the old Veralim Lighthouse path was connected below …

  • Avenwood

    A massive forest that provides much of the wood needed for the region. An old road passes through the heart of the Avenwood, but it is poorly maintained and is considered an dangerous path because of brigands and hostile forest creatures. Despite the …

  • Rinney Park

    * A park in Fivestones' Inner Wards known for a massive, ornate fountain (when it works) and the Rinney Library. * Home to several wealthy people in the city.